Z-buffer
<graphics> An array used to store the maximum Z coordinate of any feature
plotted at a given (X, Y) location on the screen, used for hidden line removal
in a 2D rendering of a 3D scene. The Z axis is perpendicular to the screen with
values increasing toward the viewer so that any point whose Z coordinate is less
than the corresponding Z-buffer value will be hidden behind some feature which
has already been plotted.
(1997-07-18)
Nearby terms:
ZAP « zap « ZAPP « Z-buffer » ZEBRA » Zed »
Zen
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