<programming> A description of an object-oriented design technique which
names, abstracts and identifies aspects of a design structure that are useful
for creating an object-oriented design. The design pattern identifies classes
and instances, their roles, collaborations and responsibilities. Each design
pattern focuses on a particular object-oriented design problem or issue. It
describes when it applies, whether it can be applied in the presence of other
design constraints, and the consequences and trade-offs of its use.
["Design Patterns: Elements of Reusable Object-Oriented Software", Erich Gamma,
Richard Helm, Ralph Johnson, and John Vlissides].
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